JetSynthesys and MIXI sign MoU to explore gaming opportunities in India

JetSynthesys, MIXI sign MoU on India gaming

JetSynthesys, a global digital entertainment and technology company, announced that it has signed a Memorandum of Understanding (MOU) with MIXI, Inc., a Japanese digital entertainment company, to explore potential collaboration across video gaming, esports, digital entertainment and marketing.

The MOU brings together JetSynthesys’ understanding of India’s digital market with MIXI’s experience in gaming and entertainment to explore potential business opportunities in India.

Under the MOU, the two companies will explore potential collaboration in the following areas:

  • Game development and publishing support
  • Marketing and user acquisition initiatives
  • Esports and related activities
  • Market intelligence and business development support
  • Exploring strategic investment opportunities
  • Other areas mutually agreed by the parties

Rajan Navani – Chairman – JetSynthesys, said, “This partnership brings together complementary strengths from India and Japan, opening new possibilities across video gaming and digital entertainment, with the potential to create experiences for audiences globally.”

Ryo Shima – CEO – JetSynthesys Japan, said, “India has emerged as one of the world’s most exciting digital entertainment and gaming markets, and global companies are increasingly looking for the right partner to help them navigate its scale, diversity and opportunity. Our MOU with MIXI reflects this growing confidence in India’s potential.

“Together, we look forward to combining global expertise with local insight to strengthen India-Japan collaboration and explore products, partnerships and experiences that can resonate with audiences around the world,” Shima added.

Sadaaki Kaneyoshi, Senior Corporate Officer, MIXI, Inc., said: “India represents one of the most important growth markets for the global gaming industry. Through this MOU with JetSynthesys, we look forward to deepening our understanding of the market and exploring potential opportunities across gaming and digital entertainmen